I'll try to keep the units updated with current patches, at the moment they are working with patch #1.3251. Each file should contain an *.scd and 'readme' file, the latter of which contains installation instructions. Click the images for in-game screenshots.

Units are organised by faction. At the bottom of the page there will be a few, if any, unfinished models that were either meant for testing purposes or I simply didn't like.

Forged Alliance and Supreme Commander units should be interchangeable, however it's not recommended due to coding differences and unit links.

 

Just Code:

 
 
Turtle Power v1.01

Adds or removes health from units depending on how long they've been alive. Global variables and it affects all units. Only affects health and isn't terribly advanced... still, Turtle Power!

 
 
 
Halo Commanders

A Halo will appear over your commanders head once they reach 666 kills. Can be modified using a simple array.

 
 
 
ninedays

Been told it works properly so it goes to the top of the page. All players start at Tech 1, gaining the next tech level every 15 minutes. Will add UI support some time.

 
 
 

Not totally finished, but useable:

 
 
Energy enhancement- Wind, Solar and Tidal (WiSoTa 0.4)

Notes:
Adds 3 additional dynamic energy incomes based on user decalred variables, but can also be set to static. Affected units can have rotation and direction controls, all of which can be hooked locally to override. Best used as a base for a real mod as nothing is really final except the code (hope it works).

 
 
 
Aeon - Convention

Weapons:
8 independent arc-targetting lasers, 8 indirect AA missiles

Abilities:
None

Notes:
Issues with targetting in FA, check readme. Central green bloom only available when graphics settings are on high. Available with red or green lasers (in 1 download).

 
 
 
Cybran - Stage 3

Weapons:
3x AA cannons mounted in lower corners, 1x particle cannon

Abilities:
None

Notes:
Appears to work fine with SC and FA.

 
 
 
Cybran - The Wheel

Weapons:
Suicide/try running over something

Abilities:
Crusher

Notes:
Texture is very... very bad (in a bad way). Build pictures aren't great but they're present. FA only download due to coding issues.

 
 
 

UEF:

 
 
Slightly Obese Boy

Weapons:
3 tri-barrel cannons, 4 riot cannons, 2 linked aa cannons, torpedo launcher

Abilities:
Shield, submersible

 
 
 
SR-350 Falcon

Weapons:
None

Abilities:
Shield, sonar, radar

 
 
 
AW

Weapons:
2x heavy plasma cannons, 2x cruise missiles, 2x light shoulder cannons

Abilities:
Light explosion upon death

 
 
 
Raptor Class v1.1

Weapons:
1x light cannon

Abilities:
Light explosion upon death

 
 
 
Skyfire

Weapons:
4x AA pulse cannnons, 4x AA missiles

Abilities:
None

 
 
 
Floating Air Staging Facility

Weapons:
None

Abilities:
Naval based aircraft repair and refuel facility

 
 
 

AEON:

 
 
Fray

Weapons:
Dual turreted light lasers

Abilities:
None

 
 
 
Prophet

Weapons:
None

Abilities:
Shield, radar

 
 
 
Rabban

Weapons:
None

Abilities:
Radar

 
 
 
Hilkiah

Weapons:
1x turreted cannons, 20x tri barreled AA missile launchers

Abilities:
None

 
 
 
FAMARB

Weapons:
None

Abilities:
Naval based aircraft repair and refuel facility

 
 
 

CYBRAN:

 
 
Diviner

Weapons:
None

Abilities:
Shield, stealth, radar, sonar

 
 
 
Ennui Class v1.2

Weapons:
8x ballistic missiles,4x AA cannons, 6x torpedo launchers

Abilities:
Submersible

 
 
 
LH

Weapons:
2x Disintegrator Pulse Laser, 2x Heavy Electron Bolter

Abilities:
None

 
 
 
Progenitor Class v1.1

Weapons:
1x proton cannon, 5x particle cannons, 4x AA cannons, 4x torpedo launchers

Abilities:
None

 
 
 
Floating Air Stage Facility

Weapons:
None

Abilities:
Naval based aircraft repair and refuel facility

 
 
 

SCRAPPED UNITS:

 
 
Flunk (UEF)

4x back mounted ballistic missiles, 6x shoulder rockets, 2x heavy plasma cannons. Bad model, pivot design and size make it bad for anything but extreme artillery. Useless. No UV map, no texture.

 
 
 
Milkman (UEF)

Animation test. 6 missile launchers.

 
 
 
Rank Icons

Rank icons will appear over the heads of units as they reach their bp set ranks. Can be modified with a simple array, makes use of 5 British military icons representing each rank.

 
 
 
Temptation (Aeon)

No texture (at all). Could do with balancing, build pics, collision scaling and new weapon effects. Not happy with the bubble mesh. Switchable weapon test.

 
 
 
Great Divide (Aeon)

No larger image, no texture and model doesn't really work. Supposed to be a cross with UEF/Cybran but never came out right. Bit of a waste just deleting it. Needs a lot of work.

 

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