This being the the oldest section of the website so may have a few dead links while I update (as of 11/02/2012).

All units were made for Zero Hour so should only be used with the expansion installed, hough some may still work without.

There'll be 2 download types:

Loose files. Most accessible and preferred method of modding. The game will read loose files then anything packed in big files. This means you can make changes on the fly with loose files without having to repack them. If running multiple custom content packs then it may be necessary to extract them as loose files and merge them in to one file. For instance, you can only declare 1 version of CommandSet.ini, if it's lose then that file will be read otherwise it will be read from the default big file. Loose files must follow the same folder structure and always check for duplicates if merging multiple units.

Big Files. These are loose files put in to one archive. The problem with this is they are not as easily accessible and can conflict with other mods. These are the easiest to install as all you need to do is place the *.big file in the root C&C directory then launch the title with the . If a filename or object is declared in the overridden big file then it will take priority over loose files.

As of the last patch (1.07 / 1.04 ZH) - Added a new command line for mod developers that lets Generals run user-created content. Simply add the "-mod" command line after the generals.exe target path, followed by the name of any user-created .big file or user-created directory. The correct path would like this: "C:\Program Files\EA Games\Command and Conquer Generals\generals.exe" -mod MyGeneralsMod.big. All user-created content must be placed in the "Command and Conquer Generals Data" folder within your "C:\Documents and Settings" directory.


Loose files may need graphics, strings and commandset entries. The downloads listed as 'dev' are being worked on but shoudl still be useable.

While I update this section there'll be links for "dev" downloads. These are the original uploads and require a lot more work to get working, however I am working on converting them.

DDS plug-in
W3D importer - more advanced, does animations
Classic W3D importer
Big extractor
Str file (English) - for adding tooltips and such
CSF editor, another way to edit text files

Commandset Tutorial - getting units on the build menu
CSF String Tutorial - gettings unit names and help tips to appear
Build icons and unit pictures

 

Originals:

Tired of the complaints that I never make my own textures, you have the 1 (yes, count it... 1) unit below. Whilst I do love the animations, the skin is horrific. That's why I don't make my own.

 
 
Manhammer Pack v0.8

Notes:
3 (4) unit pack. Can't texture, never will, so I just laid the UV map out and highlighted the sort of colours I thought appropriate. Rendered in lazy-grey as they actually look better with no texture. There's more detail in the download readme.

US - Broadway


GLA - Gardener


China - Philmore

 
 
 
Damocles

Weapons:
4 barrel artillery (HE, Neutron, Pyro), PDL (not fully working), Drones (Repair, armour, Pyro, AA-not implemented)

Notes:
No additional info

 
 
 
Bender

Weapons:
Flamethrower

Notes:
No additional info

Loose files
(fully integrated)

 
 
 
Borg Cube

Weapons:
Lazers, ECM beams

Notes:
No additional info

 
 
 
Tonnage

Weapons:
1 Ton Weight

Based on:
INI CODING/MINE

Loose files
(unit is a super power so the command center will need to be overwritten and the base level ini files merged; such as FXList, ParticleSystem...)

 
 
 

INI coding:

No real point to this section, just easier for me to offset against the model downloads.

 
 
Ambulance (re-skin)

Weapons:
None

Based on:
Enabled (ini coding)

Loose files
(just the w3d files to overwrite)

 
 
 
China Weapon Factory (alt)

Weapons:
Production Facility

Based on:
Enabled (ini coding)

Loose files
(implemented as seperate structure with no abilities)

 
 
 
Free Fall Artillery

Weapons:
Various falling objects

Based on:
INI coding

Loose files
(reasonably complex. check out the included help files)

 
 
 
Frosty Balls

Weapons:
Snowball artillery

Based on:
Ini coding/New snowball model

Loose files
(has commandset integration due to complexity)

 
 
 
GLA Fake Units

Weapons:
Decoy units

Based on:
INI coding

Loose files
(GLA worker needs overwriting)

 
 
 
GLA Peace Corps

Weapons:
Hippie mob

Based on:
INI coding

Loose files
(GLA worker needs overwriting. contains only unit ini file)

 
 
 
Half Arsed

Weapons:
Half health/cost units

Based on:
INI coding

Loose files
(couple of files need overwriting. new units have a '12' tag in front)

 
 
 
Medic Drone

Weapons:
Repair

Based on:
INI coding

Loose files
(merge the weapon files)

 
 
 
Predator (enabled)

Weapons:
Cannon

Based on:
INI coding

 
 
 
Proper Pathfinder

Weapons:
Added stealth abilities

Based on:
INI coding

Loose files
(overwrite the currect pathfinder with this one)

 
 
 
Salvage Drop

Weapons:
Salvage crate drop

Based on:
INI coding

Loose files
(needs command center and air drop plane overwriting)

 
 
 
Supply Center Salvage Spreader

Weapons:
Salvage crates

Based on:
INI coding

 
 
 
America Biohazard Cleanup (enabled)

Weapons:
Biohazard clean-up

Based on:
INI coding

Loose files
(only contains unit ini)

 
 
 

Butchered/Joke (mostly):

These would be the units which use the in-game textures. A lot of them aren't really 'butchered', most of them use original models but all have the stock game textures.

 
 
Adrenaline

Weapons:
Upgraded toxin sprayer, heavy mortar

Based on:
Lite tank/Marauder

Loose files
(fully integrated)

 
 
 
Aerolord

Weapons:
HE missiles

Based on:
MiG/Overlord

Loose files
(new weapon and FX)

 
 
 
Screamer (Raptor alt)

Weapons:
Air-to-ground missiles

Based on:
Enabled (needed b0ning)

 
 
 
America Supply Truck (non-alpha version)

Weapons:
Resource Gatherer

Based on:
cvtox supply truck/China supply truck

 
 
 
Bastard Airways

Weapons:
Terrorist Freefallers

Based on:
Civi plane

Loose files
(fully integrated)

 
 
 
Battle Master Bunker

Weapons:
Battlemaster cannon, enhanced Red Guard MG

Based on:
Battlemaster/Bunker

 
 
 
Bearing

Weapons:
Dumb missiles

Based on:
Overlord

Loose files
(fully integrated)

 
 
 
BLT

Weapons:
Particle Cannon

Based on:
Paladin/Toxin Tractor/Inferno Cannon

 
 
 
Binary

Weapons:
Precision Nukes

Based on:
MiG

Loose files
(needs commandset and button)

 
 
 
Bishop

Weapons:
Artillery, Garrisonable

Based on:
Hummer/Artillery Platform

Loose files
(needs commandset and button)

 
 
 
Blank

Weapons:
Firebase cannon

Based on:
Firebase/US Supply Truck

Loose files
(needs commandset and button)

 
 
 
Boxer

Weapons:
Cannons

Based on:
Gattling tank/Battlemaster

Loose files
(needs commandset and button)

 
 
 
Cannon Bunker

Weapons:
Battleship turrets, Garrisonable

Based on:
Civi Bunker/Battleship

Loose files
(has a custom commandset)

 
 
 
GLA Cartel

Weapons:
Transport

Based on:
cvhrsecrt_cart

 
 
 
Castleton

Weapons:
Static rocket launcher

Based on:
gxmammoth/SCUD Launcher/Rocekt Buggy

 
 
 
Channing (hover)

Weapons:
Cannons

Based on:
Helix/Artillery Platform

 
 
 
Channing (tread)

Weapons:
Building disabler, vehicle disabler, cannnons

Based on:
Helix/Artillery Platform/Overlord/Commanche

 
 
 
Chicken Lover

Weapons:
Cannons, Toxin sprayers

Based on:
Marauder/Toxin Tractor/Inferno Cannon

 
 
 
Chilaret

Weapons:
Repair beam

Based on:
China Convoy Truck/Banshee

 
 
 
China Missile Buggy

Weapons:
Missiles

Based on:
GLA Rocket Buggy/nvm texture

Loose files
(just a reskin from but coded as new unit)

 
 
 
China Recon Outpost

Weapons:
Garrisonable

Based on:
Various base textures

 
 
 
Comorca

Weapons:
MG, Missiles

Based on:
Commanche/Quad Cannon

Loose files
(ini based of the commanche)

 
 
 
Cop Launcher

Weapons:
Police Car

Based on:
SCUD Launcher/Police Car

 
 
 
Crusader

Weapons:
Crusader (original)

Based on:
Leopard cannon

 
 
 
Curly Wurly

Weapons:
Raptor weapons

Based on:
AA machine guns

 
 
 
Death Barge

Weapons:
Cannon, gattling cannon

Based on:
Junker/Overlord/Gattling Cannon

Loose files
(will need a naval yard)

 
 
 
Detractor

Weapons:
Modified Particle Cannon

Based on:
A lot

Loose files
(has commandbuttons but needs build ones)

 
 
 
DH

Weapons:
Disabler artillery, quad barrrel light artillery

Based on:
Battlemaster/Nuke Cannon

 
 
 
Dipshit

Weapons:
Rocket Launchers

Based on:
Aurora/Missile Defender

 
 
 
ECM Defence

Weapons:
ECM

Based on:
ECM Tank/Bunker

 
 
 
ECMLord

Weapons:
Standard Overlord, ECM attached to turret

Based on:
Overlord/ECM tank

 
 
 
EMP Drone

Weapons:
Suicide EMP

Based on:
Hummer/SCUD Storm/Paladin

 
 
 
EMPathy

Weapons:
EMP missiles

Based on:
AV Construction Dozer/SCUD Launcher/Tomahawk Missile

 
 
 
EWE

Weapons:
Snowball Cannon

Based on:
B3

 
 
 
Explosive Rebel

Weapons:
Death replacement animation

Based on:
GLA Rebel (ripped apart)

Loose files
(new OCL. add it to a GLA infantrys slowdeath function)

 
 
 
Flak Defence

Weapons:
Flak cannon

Based on:
Stinger Site/Quad Cannon/Patriot

 
 
 
Flak Track

Weapons:
Flak cannon

Based on:
Rocket Buggy/Quad Cannon

 
 
 
Flame Defender

Weapons:
Flame Cannon (spray and aim modes)

Based on:
Dragon tank

 
 
 
Fortress Panderous

Weapons:
Aurora bombs, point defence MGs

Based on:
B52/Hummer

 
 
 
Gattling Buggy

Weapons:
Gattling cannon

Based on:
Gattling Tank/Rocket Buggy

 
 
 
GLA Armoured Transport

Weapons:
Toxin sprayer, Garrisonable (comes with 3x Rebels, 3xRocket infantry)

Based on:
GLA POW Truck

 
 
 
GLA Ballistic Rocket Truck

Weapons:
Ballistic rockets

Based on:
Bomb Truck/SCUD Launcher/SCUD Storm

 
 
 
GLA Ballistic Cannon Truck

Weapons:
Artillery cannons

Based on:
Bomb Truck/SCUD Launcher/Inferno Cannon

 
 
 
GLA Cannon Defence

Weapons:
Cannon

Based on:
Marauder/China ConYard Texture

 
 
 
GLA Dealership

Weapons:
Production facility for civilian suicide vehicles

Based on:
Civilian China Dealership/Stinger Site/Various enabled buildableable vehicles

 
 
 
GLA Passive Tower

Weapons:
Heals nearby units, destroys infantry, disables vehicles

Based on:
pmglavictory (fixed shadow errors)

 
 
 
Glory Pigeon

Weapons:
Missiles

Based on:
Raptor

 
 
 
Griller

Weapons:
Gattling Cannons, microwave pulse

Based on:
Nuke Cannon/Gattling Tank/Overlord

 
 
 
HMS Hammersmith

Weapons:
Ballistic Missiles, AA missies, PDL

Based on:
Battleship/Leopard/Patriots

 
 
 
Heretic

Weapons:
Rocket-mine dropper

Based on:
Quad Cannon/SCUD Launcher

 
 
 
Horizon Tank

Weapons:
Garrisonable, drone upgrades

Based on:
Paladin/Avenger

 
 
 
HoT

Weapons:
Paladin Cannons, AA Patriot turret

Based on:
Hovercraft transport/Patrior/Marauder

 
 
 
GLA Hot Air Balloon

Weapons:
Garrisonable

Based on:
Can't remember

Loose files
(just model and texture)

 
 
 
Housecall

Weapons:
Garrisonable

Based on:
Nuke Cannon/Overlord

 
 
 
Hover SCUD Launcher

Weapons:
Standard SCUD Launcher weaponry

Based on:
SCUD launcher

 
 
 
Generic Tank #2

Weapons:
Incendiary cannons, rockets

Based on:
Overlord/Battlemaster

 
 
 
Justice

Weapons:
Flashbang launchers, dumb missiles

Based on:
Thunderbolt/Paladin/Tomahawk missile

 
 
 
Libra

Weapons:
Uncoded - possible plasma cannons

Based on:
Paladin

Loose files
(has mapped image)

 
 
 
Lightning Orb

Weapons:
Lightning bolt

Based on:
EMP sphere

Loose files
(drone for the Crusader)

 
 
 
Long Thing

Weapons:
Cannons

Based on:
Overlord/Troop Crawler

 
 
 
Marvin

Weapons:
AA lazers

Based on:
Can't remember

 
 
 
Mega Chinook

Weapons:
Standard Chinook

Based on:
Chinook

 
 
 
Melvin

Weapons:
Artillery cannon

Based on:
Paladin/Artillery Platform

 
 
 
America Missile Truck

Weapons:
Missiles

Based on:
USA POW Truck/Battleship

 
 
 
Mite

Weapons:
AA MG, anti-ground missiles

Based on:
A10 Thunderbolt/Commanche

 
 
 
Momentum

Weapons:
Suicide boat

Based on:
Junker/a lot of barrels/US Dozer

 
 
 
Moroner

Weapons:
Marauder cannons, toxin sprayer, Scorpion missiles

Based on:
Marauder, Toxin Tractor, Scorpion

 
 
 
Multirole Halftrack Buggy

Weapons:
Cannons, Toxin Sprayer, Missile battery

Based on:
Can't remember

 
 
 
Nate

Weapons:
Air-to-surface rockets

Based on:
Commanche

 
 
 
China Naval Yard

Weapons:
Production Facility

Based on:
Textures only

 
 
 
GLA Naval Yard

Weapons:
Production Facility

Based on:
Textures only

 
 
 
America Naval yard

Weapons:
Production Facility

Based on:
Textures only

 
 
 
Nerdo

Weapons:
SCUD missiles

Based on:
Ware/SCUD Launcher

 
 
 
Nosey Squirrel

Weapons:
MG, Missiles

Based on:
Raptor

 
 
 
Nuke Cannon Defence

Weapons:
Nuke cannon (siwtchable HE, Neutron)

Based on:
Nuke cannon

 
 
 
NVScorpion

Weapons:
Cannons, AA missile

Based on:
nvscorpion enabled

 
 
 
Onion

Weapons:
MGs, Missile

Based on:
Rocket Buggy/Quad Cannon/Scorpion/Combat Bike

 
 
 
Overlord Defence

Weapons:
Standard Overlord with upgrades

Based on:
Bunker/Overlord

 
 
 
Over-the-top-Lord

Weapons:
Standard with two extra barrels

Based on:
Overlord

 
 
 
Patriot Tank

Weapons:
Lasers (red, white and blue)

Based on:
Lasers

 
 
 
Patriot Truck

Weapons:
Patriot missiles

Based on:
Civi Convoy truck/Patriot

 
 
 
Patriot Base

Weapons:
Patriot missiles, garrisonable

Based on:
Firebase/Patriot

 
 
 
Penetrator

Weapons:
Cannons

Based on:
Paladin/Crusader (Leopard)

 
 
 
Pentogrim

Weapons:
SW Particle cannon, PDLs

Based on:
Can't remember

Loose files
(fully integrated)

 
 
 
Plug

Weapons:
Ram

Based on:
Paladin/Leopard

 
 
 
Portable Nuke Launcher

Weapons:
Low yield nuke

Based on:
Nuke Cannon/SCUD Storm/Overlord/Neutron Missile

 
 
 
Reaper

Weapons:
Armour piercing cannons

Based on:
Tomahawk/Inferno cannon

 
 
 
Red Bear

Weapons:
Flame throwers

Based on:
Helix/Overlord

 
 
 
Riot Tank

Weapons:
Cannons

Based on:
Leopard tank/Hummer

 
 
 
Rocket Buggy

Weapons:
Suicide Jeep

Based on:
Rocket Buggy/SCUD Missile

 
 
 
Rocket Defence

Weapons:
Missiles

Based on:
Stinger Site/Rocket Buggy

 
 
 
Ryder

Weapons:
Tomahawk missiles, PDL

Based on:
Paladin/Tomahawk

 
 
 
Sacred

Weapons:
Terrorist launcher. HE cannon, incendiary cannon, garrisonable (pre-filled)

Based on:
Listening Outpost/Nuke Cannon

 
 
 
Scorpion (reskin enabled)

Weapons:
Standard Scorpion

Based on:
Scorpion/ubturret texture

Loose files
(copy over existing model. also has moving states)

 
 
 
Sellout

Weapons:
Artillery

Based on:
Quad Cannon/Artillery Cannon Platform

 
 
 
Side Splitter

Weapons:
Particle cannon

Based on:
Radar Van/Particle Uplink

 
 
 
Strife

Weapons:
Flak cannon

Based on:
Marauder/Quad cannon

 
 
 
Super SCUD Launcher

Weapons:
SCUD missiles

Based on:
SCUD launcher

 
 
 
Super SCUD Storm

Weapons:
SCUD missiles, Garrisonable

Based on:
GLA CnC/SCUD Storm/Arms Dealer

 
 
 
Sympathetic

Weapons:
cannon, dumb missiles, PDL

Based on:
Paladin/Tomahawk

 
 
 
Technical Terrorist Flinger

Weapons:
Self-propelled terrorist

Based on:
Stinger Site/Rocket Buggy/Technical (2nd)

 
 
 
Technolord Artillery

Weapons:
Inferno cannons

Based on:
Overlord/Inferno Cannon/Toxin Tractor

 
 
 
Technolord Bunker

Weapons:
Garrisonable (pre-loaded with 14x Tank Hunters)

Based on:
Overlord/Bunker Upgrade

 
 
 
Technolord Cannon

Weapons:
HE cannons, flamer cannons

Based on:
Garrisonable (pre-loaded with 14x Tank Hunters)

 
 
 
Technolord Missile

Weapons:
Anti-infantry missiles, anti-armour missiles, EMP missiles

Based on:
Overlord/Gattling Cannon

 
 
 
Technolord Nuclear

Weapons:
High yield nuclear warhead

Based on:
Overlord/Neutron missile/SCUD storm

 
 
 
Technolord Pyro

Weapons:
Flamethrower cannons

Based on:
Overlord/Inferno Cannon/Dragon Tank

 
 
 
Terrichnical

Weapons:
Suicide

Based on:
Technical (2nd)/Terrorist

 
 
 
Terrorist Wing

Weapons:
5x planes carring 4x terrorist bombs each

Based on:
Civilian crop duster

Loose files
(set up as a super power)

 
 
 
Thomas A Hawk

Weapons:
Suicide

Based on:
Tomahawk Missile/Ranger

 
 
 
Thunderbolt Tank

Weapons:
Laser/purplish smoke thing

Based on:
Thunderbolt/SDI Uplink

 
 
 
Titmouse

Weapons:
Cannon, flamethrower

Based on:
Battlemaster/Troop Crawler

 
 
 
Toxic Wing

Weapons:
5x planes carring 4x toxic barrel bombs each

Based on:
Can't remember

 
 
 
Toxic Defence

Weapons:
Toxin turret (aim and spray modes), garrisonable

Based on:
Toxin Tractor/Scorpion

 
 
 
Trail Blazer

Weapons:
Cannon

Based on:
Crusader

 
 
 
Twirl

Weapons:
Supply Center cash hack, lasers

Based on:
Gattling tank/Overlord/Radar van

 
 
 
Ultra Defence

Weapons:
Cannon, flashbang launchers

Based on:
Battleship/Patriot/Toxin Tractor/Paladin/Inferno Cannon

 
 
 
Ultralord

Weapons:
Cannons, low yield nuclear missile upgrade

Based on:
Overlord/Neutron missile/SCUD Storm

 
 
 
America Defence Cannon

Weapons:
Cannon

Based on:
Textures only

Loose files
(fully integrated)

 
 
 
America Guard Tower (enabled)

Weapons:
Recon outpost

Based on:
abgdctower (enabled+light modification)

 
 
 
America Recon Jet Boat

Weapons:
Turreted PDL

Based on:
PT boat/Laser Patriot

 
 
 
Vesper

Weapons:
Cannon, dumb missile, PDL

Based on:
Paladin/Tomahawk

 
 
 
Victim

Weapons:
Explosive toxin missiles

Based on:
Marauder/SCUD Launcher

 
 
 
Violator

Weapons:
Quad cannon, light cannon

Based on:
Tomahawk/Avenger

 
 
 
Ware

Weapons:
Toxin turret, toxin sprayer

Based on:
gxmammoth/SCUD Launcher/Toxin Tractor

 
 
 
XMiG

Weapons:
AA missiles, AA MG cannon

Based on:
MiG

 
 

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